slyflourish

@slyflourish@ttrpg.network

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slyflourish ,

I'd love a go at Crown and Skull by Runehammer. It looks really interesting. I'd like to play it before I run it and, frankly, just don't have the time.

slyflourish ,

As a guy who used Twitter extensively for more than a decade and had over 40k followers, I can tell you it went from a great place to promote one’s RPG work to a terrible place just about overnight back in 2020 or so – just about the time users focused on algorithmic sorting of tweets over the timeline.

I was lucky to get 400 people to click a link and maybe one would buy something. Engagement was shot.

Luckily I found the social media platform of the future – email! It’s a network I control, can move to the service of my choice, and lets me directly connect with those who expressed interest in what I make.

I’m glad I started building up my email list a few years ago. It takes time but it’s worth it.

I feel like a lot of creators on Twitter simply can’t let go even though the network isn’t the same as all anymore.

slyflourish ,

I just played Shadowdark and my players and I found it refreshingly simple to play. I did a video about it here:

youtu.be/mkJCwfzQkfk

slyflourish ,

I usually try to drop in one scene or situation along the way usually at the site of a notable landmark. You can roll randomly for the landmark and maybe two groups. Maybe they’re fighting. Maybe one group already beat the other group. Maybe they’re friendly. Just a situation to expose something about the world and it’s history and people.

You can also use it as an opportunity for campfire tales. Ask each player ahead of time to think about what their character thinks of what they’ve done so far and where they’re going. Have each player share their thoughts during a long rest along the journey.

Finally, if the characters are traveling anywhere with risk you can define some traveling roles like who is scouting, who is trailblazing, and who is provisioning. Have them roll checks on these jobs to give you some interesting ideas about what might happen along the journey.

slyflourish ,

Take a look at my concept of the Lazy Encounter Benchmark. It’s an easier way of loosely benchmarking if a battle might be inadvertently deadly.

slyflourish.com/the_lazy_encounter_benchmark.html

Campaign planning/world building

Hey guys! I’m a newer dm (not a new player, been playing for a few years) and I just want to ask what a dm should consider when it comes to planning and worldbuilding. I would also like to ask if you have any tips for when a player goes wildly off course in a direction you have zero ideas for. You guys got tips?

slyflourish ,

Take a look at the concept of “spiral campaign development” in which you focus on the characters and where they are right now and build out from there.

slyflourish.com/spiral_campaign_building.html

slyflourish ,

❤️

slyflourish ,

❄️

slyflourish ,

Thanks so much! It’s actually a pretty exciting time with the Mastodons and Lemmys and blogs and podcasts!

I also resurrected dndblogs.com as a way to bring blogs back together again.

slyflourish OP ,

Great idea! I’ll add it right now and it’ll be up and running tomorrow.

slyflourish OP ,

You bet! I just wrote a mastodon bot that posts new posts from here.

@ttrpgblogs

slyflourish OP ,

Sure, lets give it a try. I am indeed using 3.5 turbo. 4 is a bit more expensive (like 10x)

slyflourish OP ,

I’ll check it out

slyflourish OP ,

Too much traffic I think.

slyflourish OP ,

Great stuff! I’ll experiment with it and see how I can get better results. I’ve already been using the turbo-16k so I can feed large blog articles back to it. I also need to find a way to limit the total tokens coming out to ensure the summaries don’t get to long sometimes.

slyflourish ,

I’m hoping to try it after our Scarlet Citadel game.

slyflourish ,

Yay! Thank you!

slyflourish ,

I wrote up my best tips from a wide range of DMs here:

slyflourish.com/top_advice.html

If I had to have just one it’d be:

Be a fan of the characters. Be on their side. Focus your prep around them. Help them look awesome. Avoid “gotchas” that characters would have picked up on but players missed.

slyflourish ,

You can still have an evolving story happen and it’s not about the player building that story. But the story results from the choices they make in the situation you present.

More here:

slyflourish.com/letting_go_of_defined_encounters.…

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