Friday Facts #410 - Rocket turret & Target priorities | Factorio ( factorio.com )
Friday Facts #409 - Diminishing beacons | Factorio ( factorio.com )
Friday Facts #409 - Diminishing beacons | Factorio ( www.factorio.com )
Friday Facts #408 - Statistics improvements, Linux adventures ( factorio.com )
Exciting Linux news :D
Friday Facts #407 - Automating a soundtrack | Factorio ( www.factorio.com )
Friday Facts #406 - Space Age Music | Factorio ( www.factorio.com )
how to request yellow belts in a mall to be converted to red belts
It could be done with yellow chests with filter, but also buffer chests, right?...
Friday Facts #405 - Whole belt reader, New logistics GUI | Factorio ( www.factorio.com )
Friday Facts #404 - Frustration not found ( factorio.com )
Friday Facts #403 - Train stops 2.0 ( factorio.com )
After 57 hours, I finally have everything for blue science in Bobs&Angels! ( imgur.com )
So after struggling through 57 hours of Bobs&Angels for the first time, I've finally got everything I need to get blue science up and running. Base has been mostly idle for the last 15 hours while I slowly spaghetti'd my way up this point. I've been aiming for only 30 SPM so far cause I knew it'd be slow going since it's my...
Friday Facts #402 - Lightspeed circuits | Factorio ( www.factorio.com )
Divine Automation: Factorio and phantasies of mechanization ( reincantamentox.substack.com )
Friday Facts #401 - New terrain, new planet ( factorio.com )
Friday Facts #401 - New terrain, new planet | Factorio ( www.factorio.com )
Factorio, but Everything is RANDOMIZED ( www.youtube.com )
hahah, this is hilarious. This ruins everything I've memorized.
Friday Facts #400 - Chart search and Pins ( factorio.com )
Friday Facts #399 - Trash to Treasure | Factorio ( www.factorio.com )
Friday Facts #398 - Fulgora ( factorio.com )
Enhancing the Factorio experience with SAT solvers ( github.com )
Friday Facts #397 - Factoriopedia | Factorio ( www.factorio.com )
Friday Facts #396 - Sound improvements in 2.0 | Factorio ( www.factorio.com )
An improved Factorio chatting experience ( mods.factorio.com )
Or at least my attempt at improving it with the limitations of runtime scripting....