Friday Facts #411 - All about asteroids ( factorio.com )
Factorio Friday Facts #411 - All about asteroids ( factorio.com )
Always fun to read the more technical posts from Wube, they've got a whole lot of skilled people working on Factorio that's for certain.
Friday Facts #410 - Rocket turret & Target priorities | Factorio ( factorio.com )
Friday Facts #409 - Diminishing beacons | Factorio ( factorio.com )
Factorio Friday Facts #409 - Diminishing beacons ( factorio.com )
It's nice to see the continued balancing and optimization work that they're doing, and more modding capabilities is always great.
Friday Facts #409 - Diminishing beacons | Factorio ( www.factorio.com )
Factorio Friday Facts #408 - Statistics improvements, Linux adventures ( factorio.com )
Friday Facts #408 - Statistics improvements, Linux adventures ( factorio.com )
Exciting Linux news :D
Friday Facts #408 - Statistics improvements, Linux adventures | Factorio ( factorio.com )
Factorio Friday Facts #407 - Automating a soundtrack ( factorio.com )
Friday Facts #407 - Automating a soundtrack | Factorio ( www.factorio.com )
Factorio Friday Facts #406 - Space Age Music ( factorio.com )
Not sure how well bombastic brass will do over longer periods of play, but I'm sure Wube have thought of that - going to be really interesting to see/hear this in action.
Friday Facts #406 - Space Age Music | Factorio ( www.factorio.com )
Factorio Friday Facts #405 - Whole belt reader, New logistics GUI ( factorio.com )
Friday Facts #405 - Whole belt reader, New logistics GUI | Factorio ( www.factorio.com )
Factorio Friday Facts #404 - Frustration not found ( factorio.com )
The quality of life just keeps on coming.
Friday Facts #404 - Frustration not found ( factorio.com )
Factorio Friday Facts #403 - Train stops 2.0 ( factorio.com )
The QoL work keep on coming, really feels like it's going to become a whole new game once they get the expansion ready for release.