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pteryx

@pteryx@dice.camp

A roleplayer frustrated at the structure of our society. She/her.

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pteryx ,
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@bradorsomething @copacetic WotC still owns the vast majority of D&D. The CC-BY release of the 5.1 SRD isn't even all the core books of one edition... and we had to shout at them in order to make them release even that much, and not just the bits they didn't think they could defend in court as a PR stunt.

In our current socioeconomic climate, I'm not sure anyone who'd buy D&D off of WotC's corpse would want to save D&D like WotC did two decades ago, as opposed to copyright trolling.

pteryx ,
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@Whidou @Ziggurat @mozz Absolutely this. A "random encounter" can be finding a magical spring, a traveling merchant, a lost child, faeries who invite you to a riddle-game, or any number of other things that don't involve combat.

pteryx ,
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@h3rm17 @jjjalljs 30 feet is about 9 meters, if that's any help. But given that you're also asking how long 6 seconds is when that's the same regardless of country, I'm assuming not?

pteryx ,
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@phase @psion1369 Some of the issue is simply that a lot of people don't have the slightest idea that D&D is a single example in a larger category called TTRPGs.

For most people outside the hobby, "TTRPG" draws a blank stare, and "RPG" conjures thoughts of video games. "Like D&D" gets some superficial comprehension.

And then there are the people who drive the rest of us nuts calling ANY TTRPG "D&D", whether it bears any resemblance or not...

pteryx ,
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@AngryCommieKender @Susaga Eh, I wouldn't really call TSR's issues in "2.5"/late 2e similar to the issues surrounding the cancellation of the d20 System Trademark License, the 4e GSL, or this past January's OGL debacle. For one thing, the game never officially had an open license before 3e came along. For another, late TSR's woes had more to do with their reach exceeding their grasp.

pteryx ,
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@AngryCommieKender As far as I'm aware, that happened far earlier than the era you cited. I've heard that people were calling them "T$R" and "They Sue Regularly" in the early 90s, before the general public exploded onto the Net.

pteryx ,
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@eerongal @slyflourish The column pickings there have shriveled over the years in favor of their forums. The main column there that still matters is Designers & Dragons.

The Wild History of White Wolf Games ( www.youtube.com )

Hey everyone, welcome back. Today I’m covering one of my favorite companies of all time, White Wolf. Responsible for smash hit RPGs like Vampire: the Masquerade, Werewolf: the Apocalypse and Mage: the Ascension. From their meteoric rise from a literal garage magazine to gobbling up nearly 26% of the RPG market. At one point it...

pteryx ,
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@Flushmaster @copacetic I dunno, there's one WoD game that could be pressed into the MMO mold with some work: Werewolf: the Apocalypse.

Be a furry, shapeshifting, rage-fueled ecoterrorist, tearing apart fomori in the streets at night, raiding Pentex buildings, diving into surreal Umbral landscapes to learn Gifts from spirits, attacking Black Spiral Dancer strongholds...

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