They’re made with Midjourney. I start by brainstorming concepts for maps. The prompt process takes a while, and depending on what I’m trying to accomplish can take many iterations to get a good base result. Once I like the general style, perspectively, and layout of a result, I’ll use the “vary region” feature to clean up mistakes, and/or add features to the map. Then I do some cleanup in gimp to fix more mistakes, and upscale resolution using Topaz Photo AI.
Your maps are beautiful, but I wonder how well they’d work in actual gameplay. They have an off-centre angle POV which means it would be hard to overlay a grid onto them I think. Do you have a recommended grid size that you use when designing these?
This has been my feeling every time I see one of OP’s maps. They’re gorgeous, I could see Final Fantasy Tactics playing out well on it, but it doesn’t look like it would transfer well to a tabletop RPG.
They work best for VTT and random encounters throughout the world, as opposed to boss fights where you want to be more careful with mechanics. For this one, 24x24 works pretty nicely. It varies from map to map. I do want to get better at provided pre-gridded versions at the correct grid scale and am working on printable PDFs as well. Though as noted, VTT works best when it isn’t perfectly top-down and grid-aligned.
To me map style is a spectrum. On one side is essentially no graphics–grid paper maps, and fully focused on the mechanics. On the other is almost full 3d and even animated, and sometimes the mechanics side suffers a bit for style points.
P.S. these are made with Midjourney (AI). I want to make the best maps I can with it, and want to work towards better layout/perspective control. It’s pretty limited and I discard a lot of maps that aren’t close enough or whose layout is poor, but I’m still learning.
I like it! You know what would be a cool tiny detail? A single coin barely visible on the rocks beneath the bridge. If there is none that is, I couldn’t find one anywhere ^^
Don’t get me wrong, it looks great, but I can’t exactly use it because of the perspective not being top down (or 45 deg iso). Am I missing a link or something?
Very fair. It is more angled than I like but it turned out too pretty not to share. My biased opinion is it is still playable but some areas e.g. behind cacti you have to use your imagination that a token would be behind not on it.
The real world is part of the many planes of existence in the multiverse. So technically yes. As for the popular settings used I don’t think there is a helloween equivalent that is canon with pumpkins and all that. But their are festivities including costumes, or masks to scare away monsters etc.
Battle Maps - DND/TTRPG Battlemaps
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